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Inevitability Download By Apunkagames

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Updated: Mar 15, 2020





















































About This Game Inevitability is a game where you can build your own starships part by part in a massive randomly generated universe. With eight different factions spanning four alien races you can help them or plunder them for scrap and new parts!Other features include:Sandbox mode- Explore the cosmos with unlimited resources and no threat of being raided by angry factions.Community Ships- Upload your ship in the ship building menu and others will see your ship exploring the cosmos in a future update!Technology Tree- Upgrade your fleet of star-ships and stations with new parts that you find throughout the universe. Play the game how you want- If you want to be an economic powerhouse making smart trades for new parts and drones that mine for your automatically or a ruthless space pirate that kills everything it comes in contact with you can do it!New free updates constantly- We plan on supporting Inevitability with new features for a long time and have some big plans for future additions.From the community- Extremely receptive to the community. Every one of our updates includes some features either inspired by the community or directly from them. We love hearing for you guys! 1075eedd30 Title: InevitabilityGenre: Action, Adventure, IndieDeveloper:SFS StudiosPublisher:SFS StudiosRelease Date: 24 Aug, 2015 Inevitability Download By Apunkagames This game suffers from far too many faults.The description given in the infographic under "About this game" is generous to a fault.Here's a list of places the game falls short:The music is corny, the sound effects are horribleThe controls are often confusing, leading you to constantly hit F1 to review them, which shows a help page which is also confusing.The flow of the game is poorly described. It took me a bit to figure out that the probe you are gathering with at the start isn't the ship you will eventually design and iterate on.The faction system makes no sense. The universe seems way too large to bother exploring and each system seems to be owned by a faction. You gain and lose faction points extremely fast with different factions for doing different things. There seems to be no benefit to the different factions? I'm not really sure what the whole point of the system was, it was poorly balanced and seemed irrelevant in the end.The 'storyline' was just a very short series of quests where I basically just ran around shooting things. Never felt threatened by the enemy, there was no sense of progression here, and nothing interesting.Combat is too easy, just circle strafe, throw drones at them and they'll never hit you. Once you get enough drones you can kill anything pretty much instantly. Even before you get drones just circle strafe and shoot. Hell, if you don't want to circle strafe, just strap ~10 extra power and shield modules to your ship and you will be unkillable in that way.Ship design is also poorly balanced and poorly explained. There's a life support\/power system that I think was supposed to constrain big ship design, but really doesn't serve a purpose because you just throw on enough parts that everything is green and you're good to go. Many of the parts have parameters that are not explained, and the numbers seem to make no sense. Often there's one 'best part' which outshines other parts in every category, so you just strap a ton of those on your ship. Would have been better if you had to balance things out instead of just throwing a bunch of parts together.I really wanted to like this game, but the design is terrible on almost every level.. Well, I must say I think it's a pretty decent game. Which is weird I wouldn't think I'd go for a game such as this but since seeing the success of other small indie developers such as the team who made owlboy, I'd thought to myself that there must be tons of other great games by small teams or single devs. IBeside the occasional freeze in frames and somewhat awkward ship movement, the game runs damn smooth and feels very natural. One thing I liked especially was the ship v ship fights and while I'm sure that this is a good bit into the future, I would like to see some form of pvp with other playes of inevitablility. Whetther it's the dev intention or not for the game to be strictly pve, I personally would love the ability to take resources and compete with other players for planets\/or even solar systems and have some sort of territory control or something I don't know. Besides that, I can't really think of much and I'm excited to see what the dev has in the future for this game.. this game is put together in a very strange way, i like the part that you can mine a planet but apart from that the control is unfriendly, there is no information about different ship module in the game, some of the MUSIC in this game is horrifically composed that kills the mood instantly, feels like playing a game that is about cowboy chasing rabbit.the art style is simple and interesting that reminds me ascII games.. This is a great game! I wish the ship could turn using something other than the mouse ,like q and e but that is all i have to say. Just an overall amazing game.. OK, good concept, VERY poorly executed, it looks & sounds like it's from the 80's arcades, if only 1 person developed this its fine, but seriouls,y why? The ship building needs polishing, at first its rather confusing to figure out how it works!Mining is nice, like the way it works, but items in space would fly around randomly, or if no inertia is applied stay there; if the planets had gravity it would be cool, as the minerals could go towards the core not towards your ship (unless maybe it has some kind of magnet?)Overall, GREAT concept, several things need polishing (ESPECIALLY the music, graphics & sound effects, it doesn't sound anything like space, it sounds more like polka music or something), and looks like it has 80's graphics (which is ok, but if you could improve them that would be nice). I don't fully reccomend the game as it is quite flawed in many ways but it is a simple somewhat enjoyable space shooter with upgrades, the rest of this review is mostly gibberish honestly.I do enjoy the game even if the battles with ships seem to lag like crazy for me and sending drones seems to be the safest option at winning. I was playing human story mode and i was going along fine for like 5 quests maybe and just ended either due to nothing being there or a bug? and I am in good standing with all factions now just from going into their systems and finding trading stations and then simply spamming the trades not caring what I gain or lose now ending with 99-100 with all faction.I'm not sure if the drilling\/lasering for resources has much point, seems to just be something to slow you down honestly as I switched from laser to drill and just spam click my mouse to move the probe around and can pretty much absorb a whole planet fairly quickly if I wanted to, I'm sure I'm abusing the system as holding down mouse would slow me down but I've no patience for that it seems.the plent resource gathering kinda reminds me of the free game Dig-N-Rig just without the conveyor belts and it's in space, heh.. Honestly, so far, I enjoy the whole idea of the game and would love to see it developed further, but there are far too many bugs, almost to the point of being unplayable. I constantly crash after certain points in game as well. On the bright side, there is a dedicated developer who listens and responds well to it's players. Assuming that he continues to build on to this game, I will come back once these game-breaking bugs get fixed. For now, it needs much improving. Unfortunately, until the game is at least playable, I would not recommend this game.. This game is very hard to really review. Let me go over some quick bullet points before I go throwing around my 2 cents.Things that are objectively good:-Absolutely GREAT Dev. Amazing guy and actually CARES about how his game's finished product will be.-Frequent fixes, patches, and support all around.-Gameplay is simple enough to get and so are the controls.-Fairly cheap for what it is and how well it actually runs.-Block based physics building WITH collision damage being a thing for once in these kind of games.Now, Some things that are objectively terrible.-Music. All of it but the main menu.-AI (Which is being fixed in the update after this review, But I'm going to add it because I don't really know how much the AI will be repaired.)-Building mechanics are VERY precise. Extremely so if working to replace one block in the middle of your ship.-Some of the art is... I hate to admit, But it's terrible. (Something I hope to be fixed soon, Granted nobody falls down the stairs again.)-Lacking of PASSIVE inertial dampening causes me to sometimes slam into\u2665\u2665\u2665\u2665\u2665\u2665and makes me want to die a little inside.-NO REAL CLEAR DESCRIPTION OF ANY BLOCKS EVER. Most are straight forward, But some are just 'WHAT DOES IT DO?!'-Drones being complete crap in battle. Really only good for repairs.Ok, Now that those are out of the way... Let me actually go through why I would in fact recommend this game with the stuff I said is bad.The game itself for a lacking of a better word is rather basic, And simple too play. It's got the potential to be a master-piece among the titles of 'King Arthur's gold' or 'Terraria' given time and more development. It has great replay-ability if you're into building and simple physics-y games. The mechanics of the game aren't fully flushed out yet in terms of resourcing from the feels of things, But this is something fixed over time rather then all at once. Even 'Space Engineers' took well into months of Dev with a whole team of people working on it to tweak it to be any \u2665\u2665\u2665\u2665ing good at all. It's actually very fun for being very simple. It feels fun all around for the most part and with new content being added each update and the updates and fixes being quite small and frequent, I usually look forward to seeing the game after each update.One of the points that I feel though is that story mode is a little lacking and lack luster, But the open sandbox play is still quite fun.Now, The draw backs that the game has CURRENTLY that I feel will be more influential and flushed out later are the factions. The factions to me seem reeeeeally pointless... But I think it's not a lacking of effort, and more about needing to have more time to really implement them.Let me just mention the Dev though... He is actually REALLY nice and can really take, and often does, a lot of criticism. Really what some people need to understand is that he is only ONE GUY who does pretty much everything from what I hear, And almost never gets any outside help past some occasional forum suggestions for things he already actually has planned. Who else can say that they alone made a game that has even HALF the good things I've mentioned above?And with all this being said, It all really boils down to, Yes the game is fun, runs great, is done by one very fantastic guy with an idea, and has just god awful music with an amazing, Passionate Dev whose not going to abandon his project just because some child doesn't understand the game creation possess.Overall, I'd say the game deserves a chance and is actually VERY MUCH WORTH the cheap price $5.7\/10, Recommended to people who like and enjoy the simple things in games.. Honestly, so far, I enjoy the whole idea of the game and would love to see it developed further, but there are far too many bugs, almost to the point of being unplayable. I constantly crash after certain points in game as well. On the bright side, there is a dedicated developer who listens and responds well to it's players. Assuming that he continues to build on to this game, I will come back once these game-breaking bugs get fixed. For now, it needs much improving. Unfortunately, until the game is at least playable, I would not recommend this game.

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