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Penkura Crack Patch Download

conmyokosubcount

Updated: Mar 15, 2020





















































About This Game Penkura is a unique experience that combines the wonderful worlds of real-time strategy and first-person exploration. Easy to pick up but hard to master, Penkura utilizes classic death mechanics that leave you without your equipment each time you perish. For this reason, you are able to construct your own robotic companions to help you build bases, gather resources and protect your settlement.--------------------------------------------------------------------------------------------------Penkura encourages players to choose from a variety of approaches through which to complete their goals. Players will find themselves becoming an expert in areas entirely of their choosing. The intention is that, when co-op is unveiled, players will find that the interaction of their unique skillsets with those of their peers creates capable and rewarding team gameplay.--------------------------------------------------------------------------------------------------Penkura offers a dazzling display of buildings, machines, and items for you to construct. Most of it is made with the "MMC" (Molecular Matter Converter) or through "CCC" (Command Control Communication), which provides a top-down camera similar to that of classic RTS games. Should you desire, you can take control of your own intrepid bot to scout out a potentially hazardous environment or repair your base without stepping outside of the safety of your home. This is only the beginning of CCC potential; the rest is in your hands.Penkura’s crafting and base construction systems are made with co-op already in mind. Before its final release, you’ll be able to cooperate with other players to create huge, complex sets of items and stations that would normally take more than twice as long to put together.--------------------------------------------------------------------------------------------------Deep beneath Antarctic ice, a Polish research team discovered an ancient temple that appeared to be a gateway to a fascinating new world. The idea to migrate mankind to a new planet was a blessing for an overpopulated and devastated Earth.Project "Gemini" was launched to colonize the new world. For 41 years, brave men and women traveled through the temple’s singularity. But one day, for reasons unknown, contact with the other side was severed.To learn what had happened in the world beyond, a group of mercenaries was tasked with traveling through the unstable gateway.You are one of those mercenaries. Survive, and seek answers. a09c17d780 Title: PenkuraGenre: Action, Adventure, Indie, RPG, Strategy, Early AccessDeveloper:LionsartPublisher:LionsartRelease Date: 19 Dec, 2018 Penkura Crack Patch Download pen kurangi peyar. pen kurangu peyar. pen kural soga padal. penkura steam. bankura video game. pen kurangu in tamil. pen kural songs. pen kurangu peyar. penkura game. pen kural soga padal. pen kurangu tamil name. pen kurangu tamil name. penkura game. penkura game. pen kural soga padal. pen kurangu tamil name. penkura steam. penkura gameplay. bankura video game. penkura review. pen kurangu in tamil. pengurangan in english. bankura video game. pen kurangu in tamil. penkura gameplay. pen kurangi peyar. pen kural songs. penkura gameplay. penkura review. penkura steam. pen kurangu peyar. pen kurangu. pengurangan in english. pen kurangi peyar. pen kurangu I will post some live gameplay at https:\/\/goo.gl\/EsYnLc or nobledroidgaming.comFor the price, i must say this is quite good. This game brings RTS and FPS together. Game needs some polish but runs quite well!Keep it up Devs, a little gem here.. The game only has under 10 minutes of play available. It ends as soon as you complete activating the medbay chamber stating that the game is locked until the next patch. It also states that you can use the rts system in the control room, however, that also does not work. The video is totally misleading into content that is not available. This game is not even ready for early access criteria and should not be for sale.In the discussions area there is a post debating if this is a re-release of a failed game back in 2015 called Crafty. Developer commented on it , but I am not real sure as to the outcome of this debate. Buyers beware!What is playable looks great and could very well be a great game once more is released, but as of right now it appears that the dev team needs funds to move forward ( if they are even able to as this may be code from another game that they are not able to change becasue the original code is still unavailable to the team), or just a total lack of judgment by releasing way to early.. I just bought the game today. I have done a first look at the game and so far I am impressed. As with all early access games, the game is not completely ready to play. If you are not into testing a game and waiting for updates to progress in the game, early access games are not for you.This being said. I feel the graphics are very good. The concept for the game looks to be very intersting and has promise. The voice over for the text is great. If the developer continues to update the game on a regular basis, this game has alot of potential.I will say this again. If you are not into early access games, the game is not for you at this time. I suggest you wait awhile before purchasing the game. If you like to play early access games and like to get involved with the developer as the game development progresses. Purchase the game now and have fun as the game is devloped.Here is a link to my first look at the game. https:\/\/goo.gl\/3pMy17 Jadiwanhttps:\/\/goo.gl\/aqcgiM. I will post some live gameplay at https:\/\/goo.gl\/EsYnLc or nobledroidgaming.comFor the price, i must say this is quite good. This game brings RTS and FPS together. Game needs some polish but runs quite well!Keep it up Devs, a little gem here.. I just bought the game today. I have done a first look at the game and so far I am impressed. As with all early access games, the game is not completely ready to play. If you are not into testing a game and waiting for updates to progress in the game, early access games are not for you.This being said. I feel the graphics are very good. The concept for the game looks to be very intersting and has promise. The voice over for the text is great. If the developer continues to update the game on a regular basis, this game has alot of potential.I will say this again. If you are not into early access games, the game is not for you at this time. I suggest you wait awhile before purchasing the game. If you like to play early access games and like to get involved with the developer as the game development progresses. Purchase the game now and have fun as the game is devloped.Here is a link to my first look at the game. https:\/\/goo.gl\/3pMy17 Jadiwanhttps:\/\/goo.gl\/aqcgiM. Hello everybody,the game has a LOT of potential, very beautiful graphics and it seems to be very interesting story - still need a lot of things to be finished! Keep up the good work, devs!!. Good graphics, interesting mix of older games with new ideas, good potential but still a lot to do, patches come out swiftly and often so I'm gonna keep an eye on this. Penkura Patch 0.1.0.8.1: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.0.8.1--------------------------------------------------------------FIXED BUGS:- Drop, destroy and split function will now work with the new Inventory system.- Elevator in first level dissapesr after load.- Tram in the first level disappears after load.- Dialog audio duplicates if the same dialog is triggered the second time.--------------------------------------------------------------IMPROVEMENTS:- Dialog system will now effect player camera to make him face the interacted object/person.- Dialog function will reset camera view at the end of the conversation.- Save / Load system will now properly save every dialog in the game and trigger correct state.- Dialog system can now be affected by Player, World, Inventory, and Mission status. - Inventory slots refresh before any interaction (Increase in Inventory stability) - Save / Load system will now properly load dropped items with their correct amount.- Small improvements to resolution settings in the main menu. - Neurocore is now a self-aware activator (it will detect on its own if there is any interaction between itself and the player)- Neurocore will now save and load its interaction with the player.- Interact function is now more responsive.- Tram light / shadow optimalization.- Gemini Base small light/shadow optimization.- Take control of bot function will no longer freeze the game for first few frames. - Start RTS system function will no longer freeze the game for first few frames. --------------------------------------------------------------. Penkura Patch 0.1.1.5: Dev-Com.Patch 0.1.1.5 besides multiple small improvements, introduces 3 big changes to Penkura. First update is directed to our save/load system, "load game" section was written from the ground up, game will now load from 10 to 60 % faster depending on save size (Previous save files created on earlier version of this system won't be corrupted, system will adjust old saves to new system).Another big update is directed to our camera/models rendering almost every model in Penkura was adjusted to new occlusion system which lowered render requirements up to 15 % in certain locations players on weaker machines should see a performance boost from these changes.Last big update was done to our Biometer Ring. From the start we planned Penkura to have an as minimalistic user interface as possible, because of that we need to provide the player with a lot of data in a different way. Handheld Map system already provides a lot of data on player and points of interest location, map size, but basic information on player status was accessible only by Biometer Ring, located on user's wrist, we feel that this is not enough.From now on, Biometer Ring will provide voice cues in critical moments, such as when the player starts to lose oxygen, or his vital sinds drop to a critical level. In future patches, we will add even more communication between the player and the game environment.And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.5--------------------------------------------------------------BUG FIXES:- Hydrogel Purificator and Tirix Fusion Power Plant have visual errors in 3d holographic presentation.- Text window blinks if multi messages are given at once.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Ambient Occlusion added to the camera rendering process.- Ambient Occlusion Checkbox added to Main Menu.- New foliage type added.- Biometer Ring now provides critical status by voice.- Added Low Oxygen level, Critical Vitals and Below 40 % Oxygen audio cues. -Biometer Ring now checks player status more precise.- Changes to player Vital (possitive or negative) are now printet on text window.- Points of interest discovered by the bot will now be saved to the player map.- Small improvemenets to foliage placement system (should be less empty spaces randomly found in the forest).- Update to Trees level of details (small performance boost).- Update to rock formation level of details and shadow render (small performance boost).- Complete model change of all mountains.- New Item added to the game (Neuclir the Antitoxin shot)- New blueprint for crafting added to the game.- Save system now saves buildings energy and oxygen status.- New save system added to Penkura, should reduce load time and lower the chance for error while loading. (old save files will adjust to the new save system automaticly).- Improved occlusion to all Ancient structures (small performance boost).- Added new level of details to Hydrogel Tank Structure and improved occlusion (small performance boost).- Added level of details to Power Storage, Lamp, Ore Extractor, Tunnel Type (I, I Windowed, T, T Windowed, X) Solar Panels, and Beacon structures (small performance boost).- MMC and CCC are now occlude with the new system (small performance boost).--------------------------------------------------------------. Penkura Patch 0.1.0.2: For more information about the updates, progress and known bugs please join our Discord Community LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------BUGS:- Spawning below the world/spawning in position 0.0.0- Subincar and Blufloir share the same name (Inventory).- Fixed typos in dialogs- Audio issues with Neurocore and footsteps.- Hydrogel purification station continues to release oxygen even when the player oxygen level is at max.- Middle Mouse button didn't fast transfer items between storages. - Middle Mouse button blocks the item slot in the inventory.- Show FPS button not working.- V-Sync button not working.- C.A.T triggers twice if no building is requested to build, destroying the previous building.- C.A.T appears above the wrong building while constructing.- Field of View slider won't set its value.- Project clean up (performance upgrade by around 2%).- Weapons and Tools can't be used when equipt.--------------------------------------------------------------IMPROVEMENTS:- Cave Entrance to the next part of the zone in the second level is more visible. - Increase Player FLashlight power. - 3D Resolution slider added to the Main Menu.--------------------------------------------------------------. Penkura Patch 0.1.1.4: Dev-Com.Patch 0.1.1.4 introduces new 3d interfaces systems, new satellite base map system, new buildable buildings and most of all system written from the ground up to prevent RTS related errors appearing on weaker machines.Currently, all 3d interfaces (such as MMC, CCC, Computers, Tablets) are simulating detailed behaviors found in the real world. Screens fully remember your last activity such as mouse pointers left in a specific place or last seen page.These changes are not only made for immersion sake but also to prevent problems with interfaces not receiving correct mouse position and/or buttons not being triggered by the left mouse button.And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.4--------------------------------------------------------------BUG FIXES:- Door button won't activate in the storage room (in introduction level)- Main Menu screen stays on the screen after load.- Frame drop at the end of the crew quarters corridor.- On rare occasions, the cursor didn't react on 3d interfaces if the game was launched in windowed mode (detected on Windows 7, not seen in any other OS)- RTS UI stayed on screen if the player loads the game while being in the RTS mode.- Tunnels I, X and T build hologram was placed inaccurately when hovered over "Bounding Arrow"- Atmo. Airlock build hologram was placed inaccurately when hovered over "Bounding Arrow"- Some of the sounds are not affected by the audio settings.- Buildings on rare occasions didn't spawn plugs or stairs.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Map System added to the project.- The cursor on 3D User Interface isn't any longer System Base but rendered directly in the game.- 3D UI based cursors will now stay on the screen where it was last left by the player.- Every 3D UI is now on separate trace layer. (Player Input should never be ignored by any other collision or trigger)- Interaction modification to all 3D based interfaces (MMC, CCC, Computers, Map)- CCC stops and resumes stats calculation depending on if the player or bot is close enough to actually see needed information. (minor performance boost).- CCC Bot preview graphical improvement.- RTS Building and bot preview graphical improvement.- Buildings plug system is rewritten from the ground up. (should prevent the system from not spawning correct plugs when no other building is connected)- Render adjustments to object (building and bot) preview system (minor performance boost when previewing objects in RTS, CCC, Character View)- Player Icon added to the map system.- Map System is set dynamically by beacons set by player and ones already place in the game.- Player Icon is dynamically set on the map based on Beacons location X and Y.- The map can be zoomed out (if the tablet detects that the map is bigger than the screen printed on) and zoomed in. - Visual update to the skybox.- Karenos level clean up (slight performance boost).- Introduction level clean up (slight performance boost). - New points of interests added.- Tunnel I Windowed, and Tunnel T Windowed added as buildable objects.- Two new buildable blueprints added.- Terrain collision improvement (Player now will be able to more easily enter and leave caves)- Adjustments to game "on move blur" and to "distance blur effect" (for players that reported motion sickness)- Continue button now appears only on the main menu level.- Visual update to Atmo. Airlock build hologram.--------------------------------------------------------------. Penkura Patch 0.1.1.2: Dev-Com.Patch 0.1.1.2 introduces a new way of calculating light and shadows in Penkura, increasing optimization to allow players with weaker machines to get a little bit more performance, without affecting in any way overall visual aspect of the game.Besides minor changes to damage calculation and graphical improvements to Medbay, we added a new buildable structure to the game and a massive update to the "Ancients". New content added to the "Ancients" is a preparation for missions, new items and new gameplay elements that will be soon added to the game not only increasing the depth of the game but extending overall storyline waiting to be uncovered by the player.Please keep in mind that we are still changing and improving our save system, to make sure it won't require reset whenever the content patch is added to the project. Till than saves have a risk of being corrupted. (we are hoping of dealing with these issues before patch 0.1.2)And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.2--------------------------------------------------------------BUG FIXES:- Medbay didn't provide oxygen to the player if spawned in the corners of the room.- Power plant didn't spawn correctly object after creation.- Power plant didn't dematerialize itself properly leaving some of the items floating in the air.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- RTS system now understands that some buildings should not be destroyed.- UI improvements to RTS system (on building select)- Penner-07 now fires a projectile that calculates their own damage, speed, range and penetration power based on the triggering function effect. (Bullet knows what they are based on what shoot them out, fixing all issues with damage, range, speed, and armor effects)- Bot calculates its state on each change rather than on each call (fix for bot not having an effect when shooting at)- New content added to the "Ancients"- Audio Balance to footsteps.- Graphical Improvements to Medbay- Graphical Improvements to Lazarus Bed- Added Animation, Sound Effect and Light Effect on Open/Close Lazarus Bed- Graphical Improvements to Rejuvenator Bed- Improvements to object camera rendering relation (minor performance improvement)- Every shadow from lights in every build-able building was programmed to change its quality base on distance from the player (performance boost)- Lights from every door were unable to check for player location after the first trigger, resulting in them always casting shadows. (minor performance boost)- Building - Hydrogel Facility (Hydrogel Purificator)- New Building Blueprint Added (Hydrogel Purificator)- Minor Improvements to RTS UI. (Long names go beyond text box)--------------------------------------------------------------

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